Pause in development - porting code to new compiler


You may have noticed it has been quiet around this game.  

What is happening is that compilation time has started to become really slow.  So slow that it can take me 40 minutes to just compile the game.  

Working on the game is not fun with all that waiting.  So I decided to port the code to a new compiler.  This is  a long journey, since it is not much fun to do, and also it is time consuming, so I do it slowly.   A little everyday.  The fun will begin again when it is ported.


To those who are technically interested, the game was written in KickC, which is a compiler that creates super quick code.  Also it has the awesome feature of having inline Kick Assembler, and inline code and data generation, and PNG support.

I moved to another compiler, to try and cut compilation time short, but started to miss these really nice features.

To work around that, I made a preprocessor for Oscar64, to behave like the KickAsm code generation.

You can see it here if you want:  https://github.com/JoystickAndCursorKeys/oscar64pp

In any case I maybe  a few weeks of, before I have fully ported the game.  When that is done, I will start  adding features, and polish the game until I am 100% satisfied with it.


Until than, if you want you can also try out my Snake Escape B3 game, while you are waiting.

https://cursorkeysretrogames.itch.io/b3-snake-escape

Or send me some comments or questions if you want to.

Have a great day everybody!

Get SnakeEscape64 [ZZap64 Coverdisk Demo]

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