Gameplay, Randomness, sound and Music


Hi all!

So what am I working on for SnakeEscape64?
The biggest two things maybe music and gameplay.

So let's start with the music. Someone offered to make music for this game, and I said yes.  It is the first time I have music in any Commodore 64 game, so I am excited about this.  Will it be in game music, or only title music, I cannot say yet.  The next update "may" contain music.

Next is game-play. As you know this is a clone of B3 Snake Escape.  But I haven't fully implemented all game play elements. So I am working on this now.  There is the ever down-counting timer for starters.  After that, there is the diet pill, which will make the snake shorter again.  

As well I had someone in the comments suggesting to make it mandatory to eat all stars, to get the key.  I will play with this idea as well.  On top of this I have more gameplay ideas, which I will first test out, before I reveal them.

Then I had a small adventure with randomness.  I used the sid randomness to create random numbers, only to find out, Vice made them less random.  So I implemented a custom random routine, only to find out that KickC had one built in.  Anyway, the good new is that when not using the sid randomness, I have less audio artifacts to try and hide.

Also I am tweaking the graphics all the time.  On of my goals is to stay Hires, and not go for lores multicolor.
So for example, the 100 points sprite was using 4 sprites, in order to stay hires, yet have multi color.  But since it flickered and disappeared very quickly, I decided it was a waste of so many sprites, so I cut that in half, and will use the two now free sprite to spiff up some other graphics elements.  I'll keep tweaking, until I find the right look.

So far for this update.
Have a great saturday!
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