Working on cutscenes for the game SpacePowPow


I am working on an intro for the game SpacePowPow.  Mostly it is about making the engine for making and defining an animation with sounds.
The game itself, in case you are new to it, is a super small invaders / retro based 2d shooter.  All sounds in the game are synthetic sounds, and all graphics in the game are color limited, so capture the vibe of early games.
In the same trend the animation will also only have synthetic sounds and limited colors. 

The challenges so far were mostly regarding how to specify an animation in code, since I did not want to simply include a movie, I actually wanted to animate in real time.  The resulting code is reasonable maintainable to make short animations, like the one in the youtube link attached.



Feel free to comment or ask questions, I am happy to reply.

The animation can be found at:  

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