Working on a Tile Editor
Hi all!
I am working on a tile editor for HyperPyxel. It already works pretty well on my local computer.
This is not a map editor, it is a tile editor. What is the difference you may ask. Well the tile editor allows you to organize tiles in a grid, while the map editor does not touch a tile-sheet, but create a separate map, using the tile-sheet to display.
Right now I am fine tuning the 3 ways of handling the GUI. 1. Keyboard. This way you can work quickly without leaving your hands from the keyboard. 2. Button driven. This is to allow a quick view of all things you can do, and find all functions visually. 3. Mouse driven. Right now the tile cursor can only be moved with keyboard. When you are more button driven orientated, it maybe frustrating, to need the keyboard. Especially on tablets the need for a keyboard is more of a nuisance. I am trying to decide how though.
Probably a map editor will come next. Allowing maps to be saved in JSON or a C-array.
Let me know if you have any suggestions or requests, this is a good time for them.
Have a great day
Cheers
CKs
HyperPyxel
Pixel painting like on the Amiga
Status | Released |
Category | Tool |
Author | CursorKeysRetroGames |
Tags | Amiga, brilliance, deluxepaint, Painting, personalpaint, Pixel Art, Retro |
Comments
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Hi!
The tile is starting to be functional. Also I started with a map editor. Also I have been adding the concept of a tilemap-project. What is a tilemap project you may ask? It is a single file in which you save both the tilesheet graphics, the metadata of the tilesheet and a single tile map that uses the tiles.
Screenshot for clarification.
And as always if you have any suggestions or requests, please leave a comment! Thank you and have a nice evening!